Some games you root for before you've played a minute of them. Phantom Blade Zero is one of those for me: a Chinese studio that spent years on mobile games, a martial-arts world built around real Chinese weapons, and a run of trailers that made people ask whether the combat could really be that good. Today the review embargo lifted, and we finally get to hear from the people who have played it.

The short version is warm. Metacritic shows an 88 on both PC and PS5, and OpenCritic's top-critic average is 91 with every counted critic recommending it, according to reports from EGW.news and Notebookcheck. The review counts were still climbing when those outlets wrote, so treat every number here as a snapshot from Oct. 26. I haven't played the game. Everything below is read from published reviews and the reports linked at the bottom, plus my own sorting of them.

88Metacritic, on both PC and PS5
91OpenCritic top-critic average, 100% recommend
18/23outlets in one roundup scored it 9 or higher
6/10the lowest score in that roundup, from Eurogamer

The score wall: who gave what

EGW.news listed scores from 23 outlets. I counted them myself and drew the ladder below, with the biggest group as the full bar. The roundup lists VGC at 8/10, which matches the 4/5 Notebookcheck reports.

How 23 outlets scored Phantom Blade Zero

10 / 106 outlets

PCGamesN, Wccftech, TheGamer, SteamDeckHQ, The Outerhaven, Saudi Gamer

9.5 / 103 outlets

CGM, PSX Brasil, DualShockers

9 / 109 outlets

IGN, Push Square, GamesRadar+, GamePro, RPGamer, Press Start, GamingBolt, Screen Rant, GameRant

8 / 104 outlets

GameSpot, VGC, Dexerto, TrueGaming

6 / 101 outlet

Eurogamer

Counted from EGW.news's list on Oct. 26. TheSixthAxis, which Notebookcheck lists at 9/10, isn't in that roundup, so I left it out of my count.

Do the arithmetic and the plain average of those 23 scores comes out around 9.0 out of 10. Metacritic shows 88. I wouldn't read that as a mismatch. Metacritic uses its own pool of outlets and its own weighting, and I'm not claiming to reproduce its formula. What I like about the ladder is the shape: 18 of 23 outlets at 9 or higher, four at 8, and exactly one at 6.

A wall of nines with one real dissent isn't a mixed reception. It's a strong one with a voice worth reading, and that voice is where I'm going next.

What critics agree on, and where they split

I went through the review excerpts in the EGW.news roundup and Notebookcheck's summary and sorted the praise and the pushback into three piles.

Nearly everyone praises

  • The combat. IGN, Push Square, GameSpot and Eurogamer all single out the fast, fluid martial-arts fighting, even where they disagree about the rest.
  • The boss fights and a big weapon selection, per Notebookcheck's summary.
  • The art direction and the world. GamesRadar+ calls out the secret bosses and weapons hidden in it.

Where reviews push back

  • The story. Push Square criticized it, VGC found the characters underdeveloped, and IGN says the revenge tale mostly plays it safe.
  • The structure. VGC found the level design overly linear, and IGN mentions invisible barriers.
  • Balance and quality. That's Eurogamer's stated reason for its 6/10, even while it praises the combat.
  • GameSpot's 8/10 says the swordplay is spectacular when conditions line up, which reads as a hedge.

Still unsettled

  • PC performance. Two PC reviews describe opposite experiences (next section).
  • Whether the patch S-GAME reportedly shipped fixed the problems. Notebookcheck says its effect was unverified.

Here's what I notice. Almost none of the complaints touch the thing you'd buy the game for. A person shopping for fast sword combat and a person shopping for a great plot are reading two different review pages. Eurogamer's 6 is the only low mark where the complaint reaches the fighting itself, through balance, and that's the review I'd read in full before spending $59.99. The score is the headline. The reasons are the useful part.

The PC question: six performance reports side by side

Notebookcheck rounded up what reviewers said about performance. I put those reports into cards so you can compare them without squinting. These are individual reviewers' machines and settings, not benchmarks I ran.

WccftechRTX 4080 · PCSmooth

About 100 fps at 4K on High settings with DLSS Quality and only minor traversal stutter. Turning on ray tracing dropped it to the high 50s, and path tracing to roughly 30 fps.

GlitchedRTX 5080 · PCRough

Around 60 fps at maximum settings with path tracing, but severe frame-pacing problems and camera stutter.

TheSixthAxisStandard PS5Smooth

Smooth in Performance Mode on the base console.

Push SquarePS5 ProMostly fine

A mostly stable 60 fps with ray tracing on, with slowdowns during certain boss fights.

Insider GamingPS5 roundupEncouraging

Frame-rate drops were largely limited to areas with heavy rain.

Creative BloqPS5 roundupRough

Severe slowdowns during combat, even with ray tracing turned off.

Look at the two PC cards. Same engine, same week, opposite feelings. One outlet saw a smooth 100 fps and the other saw 60 fps that felt bad. Those two facts can both be true, because average frame rate and frame pacing are different things. A game can post a healthy fps number and still feel uneven if frames arrive unevenly.

I can't tell you which experience will be more common, and I'd be suspicious of anyone who claims they can from a handful of reviews. My guess, and it is only a guess, is that drivers, CPUs and settings matter as much as the graphics card. Notebookcheck also says S-GAME reportedly released a patch for several technical problems, though how well it works wasn't verified. On PS5 the reports look steadier, with the Creative Bloq slowdowns as the exception.

Can your PC run it? Specs and the 145 GB catch

These are the system requirements S-GAME published when pre-orders opened, as laid out by Prima Games. Both targets assume upscaling, so playing at native resolution will be heavier.

Minimum1080p · 30 fps · with upscaling
ProcessorIntel Core i7-8700K or AMD Ryzen 5 3600
GraphicsNVIDIA GTX 1660 6GB or AMD RX 5500 XT 8GB
Memory16 GB RAM
StorageSSD required
SystemWindows 10 or 11 (64-bit), DirectX 12
Recommended1440p · 60 fps · with upscaling
ProcessorIntel Core i5-10600K or AMD Ryzen 5 5600X
GraphicsNVIDIA RTX 3060 Ti 8GB or AMD RX 6700 XT 12GB
Memory16 GB RAM
StorageSSD required
SystemWindows 10 or 11 (64-bit), DirectX 12
Ray tracing and path tracingGPUs named on the official site
Ray tracingRTX 5060 8GB, listed for 1080p and 60 fps with upscaling
Path tracingRTX 5080 16GB

Now the part that surprised me. The GPU isn't the catch. The drive is. GameWatcher reports S-GAME's figure of about 145 GB for the PC install, with 300 GB of free space recommended for pre-loading, because the extra room is needed during the process. The PS5 pre-install is about 134.9 GB, per Twisted Voxel.

Your drive on launch night

PC installabout 145 GB of the 300 GB recommended free
PS5 pre-installabout 134.9 GB

Bars are drawn against the 300 GB free-space recommendation. Figures come from GameWatcher and Twisted Voxel.

One more PC detail: DSOGaming reports the game uses Denuvo anti-tamper. I mention it only because some players care, and I'm not drawing any conclusion from it.

Price, editions and the launch clock

Pricing comes from the PlayStation announcement as reported by RPG Site, and Prima Games lays out what each edition holds.

Standard Edition$59.99
Deluxe Edition (two outfits, digital artbook, digital soundtrack)$69.99

The Deluxe Edition adds the Wulin Legend and Blood-Steel Form outfits plus a digital artbook and soundtrack. The pre-order bonus, the Treasure Basin accessory and the Legacy outfit, can also be earned in the game, and Prima says the accessory raises the Remnant Dust drop rate by 10%. Outlets disagree on whether the two Deluxe outfits can also be earned in the game, so check the store page before paying the extra $10.

Two more facts from the reporting. Prima says Phantom Blade Zero isn't coming to any PlayStation Plus tier. And Twisted Voxel reports a retailer, Play-Asia, said there will be no physical PS5 edition, which I'd treat as reported rather than confirmed.

Now the clock. The date is Oct. 29, but the unlock time depends on where you live, per Vice.

  1. Oct. 26 · 7 PM Pacific · 10 PM EasternPS5 pre-load starts for pre-orders, per Twisted Voxel. I didn't find a stated pre-load start for PC.
  2. Oct. 28 · 7 PM Pacific · 10 PM Eastern · 11 PM BrasíliaThe game unlocks. This is why Steam shows Oct. 28.
  3. Oct. 29 · 2 AM GMT · 3 AM GermanyThe same moment for the UK and most of Europe.

Who should buy now: six kinds of players

This is my own sorting from the reviews and the specs. I haven't played the game, so read each call as a starting point.

PS5 owners who love fast sword combat

Buy at launchSteadier reports

This is the cleanest case. The combat praise is close to unanimous, and the PS5 performance reports are steadier than the PC ones. Mind the 134.9 GB, and remember there's no PlayStation Plus route.

Players tired of punishing Soulslikes

Likely a fitThree difficulty settings

S-GAME says this isn't a Soulslike, and a TechRadar preview lists three difficulty settings named Wayfarer, Gamechanger and Hellwalker. That reads like a game built to be approachable. I'd still sample a review or two for your tolerance.

PC players at or above the recommended specs

Check firstReports disagree

Buy if the combat sells you, but look at launch-day player reports for your GPU class first. Steam's standard refund policy (14 days, under two hours of play) is worth knowing if frame pacing bothers you.

Story-first players

Check firstPlot plays it safe

Push Square and IGN both scored the game a 9 and both say the story is the weak spot. If a great plot is your main reason to play, read those two reviews before you decide.

PC players chasing path tracing at high resolution

Wait for dataHeavy on hardware

Wccftech saw about 30 fps with path tracing on an RTX 4080 at 4K, and S-GAME names an RTX 5080 for path tracing. If that feature is your reason to buy, I'd want more reports first.

Anyone short on SSD space

Plan firstSSD required

An SSD is required, the PC install is about 145 GB and 300 GB of free space is recommended for pre-loading. Free the room before you buy, not after.

My five-minute checklist before launch night

Run these four before you click buy. It takes less time than the download.

  1. Pick your platform honestly.The PS5 reports are steadier today. If you own both a PS5 and a good PC, I'd lean console for a first playthrough.
  2. Check your space.About 145 GB on PC or about 134.9 GB on PS5, with the pre-load room on top. An SSD isn't optional on PC.
  3. Choose the edition.The $10 gap buys outfits and digital extras. Confirm on the store page whether the Deluxe outfits can be earned anyway.
  4. Find your launch minute.Oct. 28 at 7 PM Pacific is when it unlocks, which is Oct. 29 in Europe and most of Asia.

My take

Here's where I land, and it's less about the number than the shape. A wall of nines, a few eights and a single six tells me Phantom Blade Zero has a very strong center and some rough edges. If the center is what you came for, that's a good deal. And the center, in nearly every review, is combat that moves like a martial-arts film. IGN's reviewer says it didn't wear out over about 50 hours, and that is the kind of line that makes me want to try it myself.

I also find the backstory hard not to root for. KrASIA's profile says S-GAME spent roughly seven years making mobile games before returning to single-player, and Press Start notes the game is a spiritual rebirth of a 2010 RPG Maker project called Rainblood: Town of Death. S-GAME has also said the weapons were referenced from traditional Chinese weaponry, with some made by artisans, and that more than 20 martial artists worked on motion capture, including sword masters from Mount Emei. A studio that took that road and landed critics calling it one of the year's best is the kind of story I like writing about. It's why the cover is a real Chinese sword from a museum instead of a game screenshot.

Now the practical part. On PS5, I'd buy it at launch if fast sword fighting is your thing, because those reports are the steadiest. On PC, I'd do the boring, smart thing: check your hardware against the list, clear the drive, and read a few player reports from launch day before deciding. Not because I think it's bad, but because the two PC reviews I found disagree so sharply. And if story matters most to you, read Push Square and IGN first. Both gave it a 9, and both say the plot plays it safe.

One last thought. Scores like these tempt us to turn a game into a verdict. I'd rather treat the 88 as an invitation. Fifty hours of combat that stays fresh is a promise only your own hands can confirm.

Quick answers

What is the Phantom Blade Zero Metacritic score?

Phantom Blade Zero holds an 88 on Metacritic on both PC and PS5, according to reports published Oct. 26, 2026 by Notebookcheck and EGW.news. The number of reviews counted was still rising that day (Notebookcheck reported 27 on PC and 26 on PS5; EGW.news reported 31), so the score can move.

What is the Phantom Blade Zero OpenCritic score?

EGW.news reported a Top Critic Average of 91 from 30 reviews on OpenCritic, with 100% of critics recommending the game, as of the day the review embargo lifted.

Which outlet gave Phantom Blade Zero the lowest score?

In EGW.news's roundup of 23 outlets, Eurogamer's 6/10 is the lowest. Eurogamer says the combat is fluid and cinematic but that balance and quality issues dim it.

When does Phantom Blade Zero come out?

Oct. 29, 2026 on PS5 and PC. In North America it unlocks on Oct. 28 at 7:00 PM Pacific (10:00 PM Eastern), which is 2:00 AM GMT on Oct. 29, according to Vice. Steam shows Oct. 28 for that reason.

How much does Phantom Blade Zero cost?

The Standard Edition is $59.99 and the Deluxe Edition is $69.99, per the PlayStation announcement as reported by RPG Site. Pre-ordering gave the Treasure Basin accessory and the Legacy outfit early, and Prima Games says both can also be earned in the game.

How big is Phantom Blade Zero?

The PS5 pre-install is about 134.9 GB, according to Twisted Voxel. On PC, GameWatcher reports S-GAME's figure of about 145 GB, with 300 GB of free space recommended for pre-loading.

What are the Phantom Blade Zero PC requirements?

Minimum is a GTX 1660 6GB or RX 5500 XT 8GB with a Core i7-8700K or Ryzen 5 3600, 16 GB of RAM and an SSD, aimed at 1080p and 30 fps with upscaling. Recommended is an RTX 3060 Ti or RX 6700 XT with a Core i5-10600K or Ryzen 5 5600X, aimed at 1440p and 60 fps with upscaling, per Prima Games.

Does Phantom Blade Zero have stuttering on PC?

Reports differ. Wccftech reported around 100 fps at 4K on an RTX 4080 with only minor traversal stutter, while Glitched reported severe frame-pacing and camera stutter on an RTX 5080. Notebookcheck says S-GAME reportedly released a patch for several technical issues, but its effect was unverified.

Is Phantom Blade Zero a Soulslike?

S-GAME has said it is not a Soulslike. Reviewers describe fast martial-arts combat, and a TechRadar preview lists three difficulty settings named Wayfarer, Gamechanger and Hellwalker.

Is Phantom Blade Zero on PlayStation Plus?

No. Prima Games reports it is not coming to any PlayStation Plus tier.

HOW WE REPORTED THIS

Independently reported and written for this story from published reviews, review roundups and the studio's and platform holders' announcements as reported by other outlets. I have not played Phantom Blade Zero. The score ladder is my own count of the 23 outlets in EGW.news's roundup, and my 9.0 average is a plain average of those scores, not Metacritic's formula. Metacritic and OpenCritic figures and review counts change as more reviews arrive. Performance notes are individual reviewers' experiences, not benchmarks I ran. The buyer sorting, the checklist and all opinions are my own, not data. See our full editorial methodology for how we verify claims and separate fact from analysis.